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        Package&nbsp;core ::
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        Module&nbsp;Map
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<h1 class="epydoc">Source Code for <a href="core.content.Map-module.html">Module core.content.Map</a></h1>
<pre class="py-src">
<a name="L1"></a><tt class="py-lineno"> 1</tt>  <tt class="py-line"><tt class="py-docstring">'''</tt> </tt>
<a name="L2"></a><tt class="py-lineno"> 2</tt>  <tt class="py-line"><tt class="py-docstring">@since: 21.03.2014</tt> </tt>
<a name="L3"></a><tt class="py-lineno"> 3</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L4"></a><tt class="py-lineno"> 4</tt>  <tt class="py-line"><tt class="py-docstring">@author: Max</tt> </tt>
<a name="L5"></a><tt class="py-lineno"> 5</tt>  <tt class="py-line"><tt class="py-docstring">@summary: Die Klasse Map baut eine Map aufgrund eines .tmx-Files und einem gegebenen Tileset</tt> </tt>
<a name="L6"></a><tt class="py-lineno"> 6</tt>  <tt class="py-line"><tt class="py-docstring">'''</tt> </tt>
<a name="L7"></a><tt class="py-lineno"> 7</tt>  <tt class="py-line"> </tt>
<a name="L8"></a><tt class="py-lineno"> 8</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt class="py-name">gfx</tt><tt class="py-op">.</tt><tt id="link-0" class="py-name" targets="Module gfx.Tile=gfx.Tile-module.html,Class gfx.Tile.Tile=gfx.Tile.Tile-class.html"><a title="gfx.Tile
gfx.Tile.Tile" class="py-name" href="#" onclick="return doclink('link-0', 'Tile', 'link-0');">Tile</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt>    <tt class="py-comment"># @UnusedWildImport</tt> </tt>
<a name="L9"></a><tt class="py-lineno"> 9</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt class="py-name">gfx</tt><tt class="py-op">.</tt><tt id="link-1" class="py-name" targets="Module gfx.Tileset=gfx.Tileset-module.html,Class gfx.Tileset.Tileset=gfx.Tileset.Tileset-class.html"><a title="gfx.Tileset
gfx.Tileset.Tileset" class="py-name" href="#" onclick="return doclink('link-1', 'Tileset', 'link-1');">Tileset</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt>    <tt class="py-comment"># @UnusedWildImport</tt> </tt>
<a name="L10"></a><tt class="py-lineno">10</tt>  <tt class="py-line"> </tt>
<a name="Map"></a><div id="Map-def"><a name="L11"></a><tt class="py-lineno">11</tt> <a class="py-toggle" href="#" id="Map-toggle" onclick="return toggle('Map');">-</a><tt class="py-line"><tt class="py-keyword">class</tt> <a class="py-def-name" href="core.content.Map.Map-class.html">Map</a><tt class="py-op">(</tt><tt class="py-base-class">object</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="Map-collapsed" style="display:none;" pad="++" indent="++++"></div><div id="Map-expanded"><a name="Map.__init__"></a><div id="Map.__init__-def"><a name="L12"></a><tt class="py-lineno">12</tt> <a class="py-toggle" href="#" id="Map.__init__-toggle" onclick="return toggle('Map.__init__');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.content.Map.Map-class.html#__init__">__init__</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">tileset</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="Map.__init__-collapsed" style="display:none;" pad="++" indent="++++++++"></div><div id="Map.__init__-expanded"><a name="L13"></a><tt class="py-lineno">13</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L14"></a><tt class="py-lineno">14</tt>  <tt class="py-line"><tt class="py-docstring">        @param tileset: String-Pfad zum Tileset-Bild</tt> </tt>
<a name="L15"></a><tt class="py-lineno">15</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L16"></a><tt class="py-lineno">16</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-2" class="py-name"><a title="gfx.Tileset
gfx.Tileset.Tileset" class="py-name" href="#" onclick="return doclink('link-2', 'Tileset', 'link-1');">Tileset</a></tt> <tt class="py-op">=</tt> <tt id="link-3" class="py-name"><a title="gfx.Tileset
gfx.Tileset.Tileset" class="py-name" href="#" onclick="return doclink('link-3', 'Tileset', 'link-1');">Tileset</a></tt><tt class="py-op">(</tt><tt class="py-name">tileset</tt><tt class="py-op">)</tt> </tt>
<a name="L17"></a><tt class="py-lineno">17</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Tileset enthaelt das Array mit einzelnen Tile-Bildern"""</tt> </tt>
<a name="L18"></a><tt class="py-lineno">18</tt>  <tt class="py-line">         </tt>
<a name="L19"></a><tt class="py-lineno">19</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">surface</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">Surface</tt><tt class="py-op">(</tt><tt class="py-op">[</tt><tt id="link-4" class="py-name" targets="Variable Properties.MAP_WIDTH=Properties-module.html#MAP_WIDTH,Variable core.content.Map.MAP_WIDTH=core.content.Map-module.html#MAP_WIDTH,Variable core.engine.GameLogic.MAP_WIDTH=core.engine.GameLogic-module.html#MAP_WIDTH,Variable core.engine.InputSystem.MAP_WIDTH=core.engine.InputSystem-module.html#MAP_WIDTH,Variable gfx.Hud.MAP_WIDTH=gfx.Hud-module.html#MAP_WIDTH,Variable gfx.Tileset.MAP_WIDTH=gfx.Tileset-module.html#MAP_WIDTH"><a title="Properties.MAP_WIDTH
core.content.Map.MAP_WIDTH
core.engine.GameLogic.MAP_WIDTH
core.engine.InputSystem.MAP_WIDTH
gfx.Hud.MAP_WIDTH
gfx.Tileset.MAP_WIDTH" class="py-name" href="#" onclick="return doclink('link-4', 'MAP_WIDTH', 'link-4');">MAP_WIDTH</a></tt><tt class="py-op">,</tt> <tt id="link-5" class="py-name" targets="Variable Properties.MAP_HEIGHT=Properties-module.html#MAP_HEIGHT,Variable core.content.Map.MAP_HEIGHT=core.content.Map-module.html#MAP_HEIGHT,Variable core.engine.GameLogic.MAP_HEIGHT=core.engine.GameLogic-module.html#MAP_HEIGHT,Variable core.engine.InputSystem.MAP_HEIGHT=core.engine.InputSystem-module.html#MAP_HEIGHT,Variable gfx.Hud.MAP_HEIGHT=gfx.Hud-module.html#MAP_HEIGHT,Variable gfx.Tileset.MAP_HEIGHT=gfx.Tileset-module.html#MAP_HEIGHT"><a title="Properties.MAP_HEIGHT
core.content.Map.MAP_HEIGHT
core.engine.GameLogic.MAP_HEIGHT
core.engine.InputSystem.MAP_HEIGHT
gfx.Hud.MAP_HEIGHT
gfx.Tileset.MAP_HEIGHT" class="py-name" href="#" onclick="return doclink('link-5', 'MAP_HEIGHT', 'link-5');">MAP_HEIGHT</a></tt><tt class="py-op">]</tt><tt class="py-op">)</tt><tt class="py-op">.</tt><tt class="py-name">convert</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L20"></a><tt class="py-lineno">20</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Surface ist die Leinwand, auf welcher die Map gezeichnet wird"""</tt>         </tt>
<a name="L21"></a><tt class="py-lineno">21</tt>  <tt class="py-line">         </tt>
<a name="L22"></a><tt class="py-lineno">22</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">surfaceProps</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">Surface</tt><tt class="py-op">(</tt><tt class="py-op">[</tt><tt id="link-6" class="py-name"><a title="Properties.MAP_WIDTH
core.content.Map.MAP_WIDTH
core.engine.GameLogic.MAP_WIDTH
core.engine.InputSystem.MAP_WIDTH
gfx.Hud.MAP_WIDTH
gfx.Tileset.MAP_WIDTH" class="py-name" href="#" onclick="return doclink('link-6', 'MAP_WIDTH', 'link-4');">MAP_WIDTH</a></tt><tt class="py-op">,</tt> <tt id="link-7" class="py-name"><a title="Properties.MAP_HEIGHT
core.content.Map.MAP_HEIGHT
core.engine.GameLogic.MAP_HEIGHT
core.engine.InputSystem.MAP_HEIGHT
gfx.Hud.MAP_HEIGHT
gfx.Tileset.MAP_HEIGHT" class="py-name" href="#" onclick="return doclink('link-7', 'MAP_HEIGHT', 'link-5');">MAP_HEIGHT</a></tt><tt class="py-op">]</tt><tt class="py-op">)</tt><tt class="py-op">.</tt><tt class="py-name">convert</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L23"></a><tt class="py-lineno">23</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">surfaceProps</tt><tt class="py-op">.</tt><tt class="py-name">set_colorkey</tt><tt class="py-op">(</tt><tt id="link-8" class="py-name" targets="Variable Properties.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=Properties-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR,Variable core.content.Map.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=core.content.Map-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR,Variable core.engine.GameLogic.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=core.engine.GameLogic-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR,Variable core.engine.InputSystem.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=core.engine.InputSystem-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR,Variable gfx.Hud.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=gfx.Hud-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR,Variable gfx.Tileset.GAMELOGIC_SCREEN_BACKGROUNDCOLOR=gfx.Tileset-module.html#GAMELOGIC_SCREEN_BACKGROUNDCOLOR"><a title="Properties.GAMELOGIC_SCREEN_BACKGROUNDCOLOR
core.content.Map.GAMELOGIC_SCREEN_BACKGROUNDCOLOR
core.engine.GameLogic.GAMELOGIC_SCREEN_BACKGROUNDCOLOR
core.engine.InputSystem.GAMELOGIC_SCREEN_BACKGROUNDCOLOR
gfx.Hud.GAMELOGIC_SCREEN_BACKGROUNDCOLOR
gfx.Tileset.GAMELOGIC_SCREEN_BACKGROUNDCOLOR" class="py-name" href="#" onclick="return doclink('link-8', 'GAMELOGIC_SCREEN_BACKGROUNDCOLOR', 'link-8');">GAMELOGIC_SCREEN_BACKGROUNDCOLOR</a></tt><tt class="py-op">)</tt> </tt>
<a name="L24"></a><tt class="py-lineno">24</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Surface ist die Leinwand, auf welcher die Map gezeichnet wird"""</tt> </tt>
<a name="L25"></a><tt class="py-lineno">25</tt>  <tt class="py-line">         </tt>
<a name="L26"></a><tt class="py-lineno">26</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">arMapTiles</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L27"></a><tt class="py-lineno">27</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Ein Array, das alle Tiles der Map in richtiger Reihenfolge enthaelt"""</tt> </tt>
<a name="L28"></a><tt class="py-lineno">28</tt>  <tt class="py-line">         </tt>
<a name="L29"></a><tt class="py-lineno">29</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">=</tt> <tt id="link-9" class="py-name" targets="Variable Properties.MAP_SURFACE_X_VALUE=Properties-module.html#MAP_SURFACE_X_VALUE,Variable core.content.Map.MAP_SURFACE_X_VALUE=core.content.Map-module.html#MAP_SURFACE_X_VALUE,Variable core.engine.GameLogic.MAP_SURFACE_X_VALUE=core.engine.GameLogic-module.html#MAP_SURFACE_X_VALUE,Variable core.engine.InputSystem.MAP_SURFACE_X_VALUE=core.engine.InputSystem-module.html#MAP_SURFACE_X_VALUE,Variable gfx.Hud.MAP_SURFACE_X_VALUE=gfx.Hud-module.html#MAP_SURFACE_X_VALUE,Variable gfx.Tileset.MAP_SURFACE_X_VALUE=gfx.Tileset-module.html#MAP_SURFACE_X_VALUE"><a title="Properties.MAP_SURFACE_X_VALUE
core.content.Map.MAP_SURFACE_X_VALUE
core.engine.GameLogic.MAP_SURFACE_X_VALUE
core.engine.InputSystem.MAP_SURFACE_X_VALUE
gfx.Hud.MAP_SURFACE_X_VALUE
gfx.Tileset.MAP_SURFACE_X_VALUE" class="py-name" href="#" onclick="return doclink('link-9', 'MAP_SURFACE_X_VALUE', 'link-9');">MAP_SURFACE_X_VALUE</a></tt> </tt>
<a name="L30"></a><tt class="py-lineno">30</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">=</tt> <tt id="link-10" class="py-name" targets="Variable Properties.MAP_SURFACE_Y_VALUE=Properties-module.html#MAP_SURFACE_Y_VALUE,Variable core.content.Map.MAP_SURFACE_Y_VALUE=core.content.Map-module.html#MAP_SURFACE_Y_VALUE,Variable core.engine.GameLogic.MAP_SURFACE_Y_VALUE=core.engine.GameLogic-module.html#MAP_SURFACE_Y_VALUE,Variable core.engine.InputSystem.MAP_SURFACE_Y_VALUE=core.engine.InputSystem-module.html#MAP_SURFACE_Y_VALUE,Variable gfx.Hud.MAP_SURFACE_Y_VALUE=gfx.Hud-module.html#MAP_SURFACE_Y_VALUE,Variable gfx.Tileset.MAP_SURFACE_Y_VALUE=gfx.Tileset-module.html#MAP_SURFACE_Y_VALUE"><a title="Properties.MAP_SURFACE_Y_VALUE
core.content.Map.MAP_SURFACE_Y_VALUE
core.engine.GameLogic.MAP_SURFACE_Y_VALUE
core.engine.InputSystem.MAP_SURFACE_Y_VALUE
gfx.Hud.MAP_SURFACE_Y_VALUE
gfx.Tileset.MAP_SURFACE_Y_VALUE" class="py-name" href="#" onclick="return doclink('link-10', 'MAP_SURFACE_Y_VALUE', 'link-10');">MAP_SURFACE_Y_VALUE</a></tt> </tt>
<a name="L31"></a><tt class="py-lineno">31</tt>  <tt class="py-line">         </tt>
<a name="L32"></a><tt class="py-lineno">32</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">arMapProps</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L33"></a><tt class="py-lineno">33</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Ein Array, das alle Prop-Tiles, wie NPC, Waende etc. enthaelt"""</tt> </tt>
</div><a name="L34"></a><tt class="py-lineno">34</tt>  <tt class="py-line">         </tt>
<a name="Map.loadMap"></a><div id="Map.loadMap-def"><a name="L35"></a><tt class="py-lineno">35</tt> <a class="py-toggle" href="#" id="Map.loadMap-toggle" onclick="return toggle('Map.loadMap');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.content.Map.Map-class.html#loadMap">loadMap</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">tmxMap</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="Map.loadMap-collapsed" style="display:none;" pad="++" indent="++++++++"></div><div id="Map.loadMap-expanded"><a name="L36"></a><tt class="py-lineno">36</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L37"></a><tt class="py-lineno">37</tt>  <tt class="py-line"><tt class="py-docstring">        Diese Funktion laed die Map. Derzeit wird eine reine Sandmap geladen, bei der jedes Tile begehbar ist.</tt> </tt>
<a name="L38"></a><tt class="py-lineno">38</tt>  <tt class="py-line"><tt class="py-docstring">        </tt> </tt>
<a name="L39"></a><tt class="py-lineno">39</tt>  <tt class="py-line"><tt class="py-docstring">        @param tmxMap: String-Pfad zum tmx-File</tt> </tt>
<a name="L40"></a><tt class="py-lineno">40</tt>  <tt class="py-line"><tt class="py-docstring">        @todo: TMX-Unterstuetzung</tt> </tt>
<a name="L41"></a><tt class="py-lineno">41</tt>  <tt class="py-line"><tt class="py-docstring">        @version: 0.1</tt> </tt>
<a name="L42"></a><tt class="py-lineno">42</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L43"></a><tt class="py-lineno">43</tt>  <tt class="py-line">        <tt class="py-name">tileImg</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-11" class="py-name"><a title="gfx.Tileset
gfx.Tileset.Tileset" class="py-name" href="#" onclick="return doclink('link-11', 'Tileset', 'link-1');">Tileset</a></tt><tt class="py-op">.</tt><tt id="link-12" class="py-name" targets="Method gfx.Tileset.Tileset.getTile()=gfx.Tileset.Tileset-class.html#getTile"><a title="gfx.Tileset.Tileset.getTile" class="py-name" href="#" onclick="return doclink('link-12', 'getTile', 'link-12');">getTile</a></tt><tt class="py-op">(</tt><tt id="link-13" class="py-name" targets="Variable Properties.MAP_DEFAULT_TILE_ID=Properties-module.html#MAP_DEFAULT_TILE_ID,Variable core.content.Map.MAP_DEFAULT_TILE_ID=core.content.Map-module.html#MAP_DEFAULT_TILE_ID,Variable core.engine.GameLogic.MAP_DEFAULT_TILE_ID=core.engine.GameLogic-module.html#MAP_DEFAULT_TILE_ID,Variable core.engine.InputSystem.MAP_DEFAULT_TILE_ID=core.engine.InputSystem-module.html#MAP_DEFAULT_TILE_ID,Variable gfx.Hud.MAP_DEFAULT_TILE_ID=gfx.Hud-module.html#MAP_DEFAULT_TILE_ID,Variable gfx.Tileset.MAP_DEFAULT_TILE_ID=gfx.Tileset-module.html#MAP_DEFAULT_TILE_ID"><a title="Properties.MAP_DEFAULT_TILE_ID
core.content.Map.MAP_DEFAULT_TILE_ID
core.engine.GameLogic.MAP_DEFAULT_TILE_ID
core.engine.InputSystem.MAP_DEFAULT_TILE_ID
gfx.Hud.MAP_DEFAULT_TILE_ID
gfx.Tileset.MAP_DEFAULT_TILE_ID" class="py-name" href="#" onclick="return doclink('link-13', 'MAP_DEFAULT_TILE_ID', 'link-13');">MAP_DEFAULT_TILE_ID</a></tt><tt class="py-op">)</tt> </tt>
<a name="L44"></a><tt class="py-lineno">44</tt>  <tt class="py-line">         </tt>
<a name="L45"></a><tt class="py-lineno">45</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">row</tt> <tt class="py-keyword">in</tt> <tt class="py-name">range</tt><tt class="py-op">(</tt><tt id="link-14" class="py-name" targets="Variable Properties.MAP_ROWS=Properties-module.html#MAP_ROWS,Variable core.content.Map.MAP_ROWS=core.content.Map-module.html#MAP_ROWS,Variable core.engine.GameLogic.MAP_ROWS=core.engine.GameLogic-module.html#MAP_ROWS,Variable core.engine.InputSystem.MAP_ROWS=core.engine.InputSystem-module.html#MAP_ROWS,Variable gfx.Hud.MAP_ROWS=gfx.Hud-module.html#MAP_ROWS,Variable gfx.Tileset.MAP_ROWS=gfx.Tileset-module.html#MAP_ROWS"><a title="Properties.MAP_ROWS
core.content.Map.MAP_ROWS
core.engine.GameLogic.MAP_ROWS
core.engine.InputSystem.MAP_ROWS
gfx.Hud.MAP_ROWS
gfx.Tileset.MAP_ROWS" class="py-name" href="#" onclick="return doclink('link-14', 'MAP_ROWS', 'link-14');">MAP_ROWS</a></tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
<a name="L46"></a><tt class="py-lineno">46</tt>  <tt class="py-line">            <tt class="py-keyword">for</tt> <tt class="py-name">col</tt> <tt class="py-keyword">in</tt> <tt class="py-name">range</tt><tt class="py-op">(</tt><tt id="link-15" class="py-name" targets="Variable Properties.MAP_COLS=Properties-module.html#MAP_COLS,Variable core.content.Map.MAP_COLS=core.content.Map-module.html#MAP_COLS,Variable core.engine.GameLogic.MAP_COLS=core.engine.GameLogic-module.html#MAP_COLS,Variable core.engine.InputSystem.MAP_COLS=core.engine.InputSystem-module.html#MAP_COLS,Variable gfx.Hud.MAP_COLS=gfx.Hud-module.html#MAP_COLS,Variable gfx.Tileset.MAP_COLS=gfx.Tileset-module.html#MAP_COLS"><a title="Properties.MAP_COLS
core.content.Map.MAP_COLS
core.engine.GameLogic.MAP_COLS
core.engine.InputSystem.MAP_COLS
gfx.Hud.MAP_COLS
gfx.Tileset.MAP_COLS" class="py-name" href="#" onclick="return doclink('link-15', 'MAP_COLS', 'link-15');">MAP_COLS</a></tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
<a name="L47"></a><tt class="py-lineno">47</tt>  <tt class="py-line">                <tt class="py-name">pos</tt> <tt class="py-op">=</tt> <tt class="py-op">(</tt><tt class="py-name">col</tt> <tt class="py-op">*</tt> <tt id="link-16" class="py-name" targets="Variable Properties.TILESET_TILE_HEIGHT=Properties-module.html#TILESET_TILE_HEIGHT,Variable core.content.Map.TILESET_TILE_HEIGHT=core.content.Map-module.html#TILESET_TILE_HEIGHT,Variable core.engine.GameLogic.TILESET_TILE_HEIGHT=core.engine.GameLogic-module.html#TILESET_TILE_HEIGHT,Variable core.engine.InputSystem.TILESET_TILE_HEIGHT=core.engine.InputSystem-module.html#TILESET_TILE_HEIGHT,Variable gfx.Hud.TILESET_TILE_HEIGHT=gfx.Hud-module.html#TILESET_TILE_HEIGHT,Variable gfx.Tileset.TILESET_TILE_HEIGHT=gfx.Tileset-module.html#TILESET_TILE_HEIGHT"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-16', 'TILESET_TILE_HEIGHT', 'link-16');">TILESET_TILE_HEIGHT</a></tt><tt class="py-op">,</tt> <tt class="py-name">row</tt> <tt class="py-op">*</tt> <tt id="link-17" class="py-name" targets="Variable Properties.TILESET_TILE_WIDTH=Properties-module.html#TILESET_TILE_WIDTH,Variable core.content.Map.TILESET_TILE_WIDTH=core.content.Map-module.html#TILESET_TILE_WIDTH,Variable core.engine.GameLogic.TILESET_TILE_WIDTH=core.engine.GameLogic-module.html#TILESET_TILE_WIDTH,Variable core.engine.InputSystem.TILESET_TILE_WIDTH=core.engine.InputSystem-module.html#TILESET_TILE_WIDTH,Variable gfx.Hud.TILESET_TILE_WIDTH=gfx.Hud-module.html#TILESET_TILE_WIDTH,Variable gfx.Tileset.TILESET_TILE_WIDTH=gfx.Tileset-module.html#TILESET_TILE_WIDTH"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-17', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt><tt class="py-op">)</tt> </tt>
<a name="L48"></a><tt class="py-lineno">48</tt>  <tt class="py-line">                <tt class="py-name">tile</tt> <tt class="py-op">=</tt> <tt id="link-18" class="py-name"><a title="gfx.Tile
gfx.Tile.Tile" class="py-name" href="#" onclick="return doclink('link-18', 'Tile', 'link-0');">Tile</a></tt><tt class="py-op">(</tt><tt class="py-name">pos</tt><tt class="py-op">,</tt> <tt class="py-name">tileImg</tt><tt class="py-op">,</tt> <tt id="link-19" class="py-name"><a title="Properties.MAP_DEFAULT_TILE_ID
core.content.Map.MAP_DEFAULT_TILE_ID
core.engine.GameLogic.MAP_DEFAULT_TILE_ID
core.engine.InputSystem.MAP_DEFAULT_TILE_ID
gfx.Hud.MAP_DEFAULT_TILE_ID
gfx.Tileset.MAP_DEFAULT_TILE_ID" class="py-name" href="#" onclick="return doclink('link-19', 'MAP_DEFAULT_TILE_ID', 'link-13');">MAP_DEFAULT_TILE_ID</a></tt><tt class="py-op">)</tt> </tt>
<a name="L49"></a><tt class="py-lineno">49</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">arMapTiles</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">tile</tt><tt class="py-op">)</tt> </tt>
<a name="L50"></a><tt class="py-lineno">50</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">surface</tt><tt class="py-op">.</tt><tt class="py-name">blit</tt><tt class="py-op">(</tt><tt class="py-name">tile</tt><tt class="py-op">.</tt><tt class="py-name">image</tt><tt class="py-op">,</tt> <tt class="py-name">tile</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">)</tt> </tt>
</div></div><a name="L51"></a><tt class="py-lineno">51</tt>  <tt class="py-line"> </tt><script type="text/javascript">
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